TetoWar: Wardens of the Ember — Guide

Set in Tetria, a kingdom locked in an endless dusk, TetoWar is a turn-based tower defense where you match-3 to raise a defense force of Wardens of the Ember and hold your castle against the Dusk Legion every night. This is the official guide, run by the studio that develops the game (teto LLC). All data here is sourced directly from the game's own design documents.

Database

Captains 7 Stats and tier progression for all 7 captains: Archer, Spear, Cannon, Guard, Mage, Sniper, Medic Dusk Legion 10 kinds Wandering soldiers, dusk knights, crumbling ones, and bosses

Guides

Beginner Guide The day (match-3 to build your defenders) / night (auto-battle) loop and how to spend your moves Unit Roles Explained Only the Heavy Guard can block enemies; the Medic supports adjacent tiles only, and more Boss Strategy & Formations The 5-day boss cycle, the advance warning, targeting types, and focus-fire tactics Skill Database Every treasure-chest skill, the 7 that stack, and how the unit-specific skill lottery works Wisdom Tree (meta progression) The four systems: permanent upgrades, captain training, loadouts, and chronicle unlocks Endless Mode & Ember Shards How the shard curve accelerates past day 21, and realistic depth targets About the Chronicles A spoiler-light look at the non-combat lore collection

The Captains

Your defenders aren't faceless mobs — each is led by a named captain that you collect, train, and place on the board.

Rion Rion Archer / omnidirectional Seris Seris Spear / mid-line Mira Mira Cannon / straight line Alden Alden Guard / blocker Lyra Lyra Mage / area Kael Kael Sniper / long range Selene Selene Medic / support

A healthy ad policy

No gacha, no forced full-screen ads, no FOMO countdowns. Rewarded ads are entirely optional, and the banner never overlaps the play area. You set your own pace.

Download the app

TetoWar: Wardens of the Ember is free to play on iOS. Download on the App Store →

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