The Dusk Legion

The Dusk Legion are knights of the very same kingdom, their will taken from them by the curse of the long dusk. They are enemies, but also comrades waiting to be freed. Defeated enemies don't bleed — they dissolve into motes of light, a curse lifted rather than a life taken. The framing throughout combat is "returning them," not "killing them."

Swordsman Swordsman Wandering Soldiers HP 10 / Speed 30 / Damage 8

The most common basic enemy. Once a knight of the same kingdom, now wandering with its will stripped away by the dusk curse.

Shieldbearer Shieldbearer Wandering Soldiers HP 25 / Speed 22 / Damage 8

Tougher and slower than the swordsman. Its castle-damage ratio is also higher, so letting it through unblocked stings more than it looks.

Archer Archer Wandering Soldiers HP 8 / Speed 40 / Damage 8

Low HP but fast. Also the most common enemy that bosses split into on defeat.

Shadow Stalker Shadow Stalker Dusk Knights HP 12 / Speed 55 / Damage 8

The fastest of the regular enemies, its silhouette blurred at the edges. Without a Heavy Guard to block it, it slips through in an instant.

Crumbling One Crumbling One Crumbling Ones HP 6 / Speed 35 / Damage 24

A soldier overloaded until light leaks from its cracks. Low HP, but its castle-damage ratio is far higher than any other enemy — nearly three times most others. Do not let it through unchecked.

Dusk General Dusk General Boss HP 200 / Speed 18 / Damage 15 Splits into on defeat: Swordsman ×4

The first boss, appearing on day 10 of a standard run. Splits into 4 swordsmen on defeat. A fallen hero of the old kingdom.

Fading Monarch Fading Monarch Boss HP 350 / Speed 20 / Damage 15 Splits into on defeat: Archer ×5

The final boss, appearing on day 20 of a standard run, just before dawn. Splits into 5 archers on defeat.

Deep Shield-Warden Deep Shield-Warden Boss (Endless depths) HP 260 / Speed 19 / Damage 15 Splits into on defeat: Shieldbearer ×3

One of the extra bosses that appear if you push Endless mode past day 20. Splits into 3 shieldbearers on defeat.

Deep Seer Deep Seer Boss (Endless depths) HP 220 / Speed 22 / Damage 15 Splits into on defeat: Archer ×5

One of the extra bosses found deep into Endless mode. Splits into 5 archers on defeat.

Deep Revenant Knight Deep Revenant Knight Boss (Endless depths) HP 300 / Speed 24 / Damage 15 Splits into on defeat: Shadow Stalker ×4

One of the extra bosses found deep into Endless mode. Splits into 4 shadow stalkers on defeat.

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