Endless Mode & Ember Shards
Endless mode lets you keep going past the dawn of a standard 20-day run, as a pure score-attack. Only day 21 and beyond accelerates your Ember Shard earnings based on depth.
Days 1-20 pay the same as always
Clearing a standard run earns about 36 shards (unchanged). A standard run is a short, 20-day campaign, so its reward is deliberately kept modest to match.
Day 21 onward accelerates with depth
Push past day 20 in Endless mode and each additional day's payout grows. The acceleration runs through day 40, after which it flattens to a fixed rate (uncapped growth would let one very deep run buy out the entire Wisdom Tree). Rough figures:
| Depth reached | Approx. shards | Note |
|---|---|---|
| Day 20 | 36 | Standard run clear (unchanged) |
| Day 25 | 76 | |
| Day 30 | 201 | |
| Day 34 | 355 | Roughly the median depth for a typical roster |
| Day 39 | 615 | Roughly the upper range for a typical roster |
| Day 40 | 676 | Top of the acceleration range |
A single run also has a hard cap (10,000 shards) on total earnings.
How deep can you realistically go?
Simulation testing (across multiple seeds and roster strengths) shows a typical, reasonably built roster runs out of steam around day 34-39. A weak roster may only reach day 4, while a well-trained one can in principle keep going much further.
At that realistic depth (day 34-39), fully filling out the Wisdom Tree takes roughly 200-350 Endless runs. Reliably reaching day 35 brings that down to about 309 runs; reaching day 40 brings it down to about 183.
Other ways to earn shards
- Result-screen ad (fully optional) — adds the same amount you just earned (effectively doubling it)
- Daily ad (fully optional) — +100, once per day
Neither is required to finish the game — TetoWar has no forced full-screen ads or gacha.